

Gems are very scarce, though, at least early on, so I hope that doesn’t become an issue later. I especially like how I can break just about everything in the environment to loot gold and items. I haven’t spent much time with it yet, but am enjoying it so far. But I was curious about it and finally caved, since it only costs $0.99. I almost didn’t buy Rogue Hearts because I saw it has in-app purchases for in-game currency and I try to avoid those because they usually just annoy me. You can read more about it in my review here, but I don’t recommend this to anyone in its current state unless you have a lot of patience. But I’ve only completed three levels and feel like I’ve spent too much time battling the controls and trying to avoid hitting game-breaking bugs. It has some great ideas with interesting mechanics. Anyway, you can watch my gameplay video below to see it in action. Apparently, there are harder AIs to unlock, so hopefully those won’t do silly stuff like that. So it didn’t feel like I was playing against a proper opponent. So, my AI opponent at one point rolled three sixes but didn’t use them to get the card that needed three sixes. If you place down all the dice shown on the card before your opponent does, you get the point value of the card. In the game, you roll dice and need to pick out from them the ones you see on cards in front of you. That said, the AI can be a bit too dumb sometimes, as you can see in the video below. I think, like Tsuro, it’s best played against other humans, but it’s nice to have those AIs when that’s not a possibility. So far, I’ve only completed games against the AI and am in middle of two games against friends. Tsuro was one of my favorite games of 2016, so of course I wouldn’t expect any less quality from Thunderbox with their digital adaptation of the board game Roll For It! With 3D dice and the same Facebook and Gamecenter integration we’re used to, it feels like a quality game.
